Oberkommando West is one of four playable factions in Company of Heroes 2:The Western Front. It is paired with the Wehrmacht Ostheer against the allies. The Oberkommando West is the second Axis faction featured in Company of Heroes 2. The Oberkommando West, or OKW, is the German faction introduced in The Western Front Armies expansion pack, along with the US Forces. They represent the late war, western front German military. Oberkommando West Soviet Army US Forces Wehrmacht Ostheer Unit Categories. Tanks are solid all rounders, and when they hit the field, is when you go on the offense. Relic Entertainment introduces Oberkommando West Army. Company of Heroes 2: The Western Front Armies is the first Standalone Multiplayer release for Company of Heroes 2. On Plati.market you can buy an Company of Heroes 2 - Oberkommando West (STEAM KEY) and it will cost 2.88$ or 2.41€ Please fix this and make a more playable faction. Eight new maps, new content for mapmakers, UI improvements, a new “War Spoils” system, and better matchmaking are all part of the package in addition to the two armies, but maybe more heartening is Relic's commitment to making CoH2 moddable after the release of TWFA as it continues to add more content.OKW isn't Waffen SS strictly. The Western Front Armies should be a great start of Relic's next wave of work on Company of Heroes 2. Heavy tanks can win the battle, but not the war.” It allows the OKW to really control their base territory plus-one and create and hold their own little Battle of the Bulge on every map.” Duffy summarizes the style of the Oberkommando this way: “Players have to grab territory, hold on, be active in the defense around a few hardpoints on the map, and use their mid-tier supporting vehicles and artillery options wisely.
One building (the Mechanized Regiment HQ) can act as a retreat point where soldiers can be healed and reinforced, and the Battle Group HQ is equipped with a 3.7cm Flak cannon for effective area defense. “Their half-tracks can also convert to their tech structures, each with a distinct role designed around creating battlefield synergy and team play. “The OKW use their sWS Supply Half-tracks to gain extra resources from the map, but have to maintain supply lines effectively,” says Duffy.
Find locations where their numbers can be used to make breakthroughs and grab territory, set up defensive lines with AT guns or artillery and look for the next tactical opportunity.”įor the Oberkommando, it's interesting that Relic is trying to represent the battle-hardened but also resource-strapped state that the German army was in in late 1944. “We describe the US as an army that bent, but didn't break, so the players need to be flexible, mobile, and not get into slug matches with heavier opponents. They can also fire their abilities on the move to use smoke, for example, to cover their approach or their retreat away from the big enemy tanks,” says Duffy. Many of their tanks can fire very well on the move because tanks like the Sherman were equipped with gyro-stabilized gun mounts. The US side “performs well tactically by flanking, using cover, keeping mobile, and many of the game systems for the army support those approaches. And most of these playstyle distinctions seem to be driven by history. In controlling them, both new armies are distinct from CoH2's existing forces, with the US operating as a hyper-versatile team focused on mobility and the Oberkommando being technologically advanced and outfitted with heavy tanks.